Sentries: glyph, modified crossbow, plated bolts. An argument can be made for parry stance and some dps, but their base damage is so low that I find facetanking their best use Molerider: total awareness, shield wall, effortless defence. Great Wall is entertaining but i haven't found a good way to use it. Healers get three focus and a mix of armour or willĭps get lucky, three of their damage type and armour or focusĪxewielders and goblin warrior/archer: nothing, they get kicked out of the team for something more durable well before they would ever make 15.Įarthshaper : earth armour, mend, glyph. I prioritise follower on everything, gold affinity on dwarves. However, fans of The Binding of Isacc, who also like tower defense games, may find this a very interesting play.I suppose more a topic for people using the reroll mod because base game you take whatever random junk you get and like it □ For fans of tower defense games, perhaps it is not as compelling as original games in the genre. Good for tower defense fansīeing almost visually identical to The Binding of Isacc while changing the gameplay entirely, I.RULE is an interesting take on fan-made games. Spending too much on single units leaves parts of the screen vulnerable, but not having powerful enough defenses can see them crumble. Defensive creatures cost a certain amount of in-game currency units, and the player must try to balance how they spend that currency. The game's premise is quite simple the player has to defend the left-hand side of the screen from attacking creatures. ![]() That means people who were not fans of The Binding of Isacc might still enjoy it. With that being said, while the art style and themes will appeal to other fans of that game, the gameplay is sufficiently different. ![]() The developer of I.RULE states that the game is intended to be a tribute to The Binding of Isacc.
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